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Thread Statistics | Show CCP posts - 8 post(s) |

Serendipity Lost
Repo Industries Chelonaphobia
522
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Posted - 2014.09.30 21:54:00 -
[1] - Quote
If you think null is deserted now, wait until there are npc stations full of archon fleets and jump clones distributed neatly across all of null. It will make bridging and cynos feel like waiting for a postcard from your great aunt Mammy Thule. (without the mustache) |

Serendipity Lost
Repo Industries Chelonaphobia
522
|
Posted - 2014.09.30 22:22:00 -
[2] - Quote
Enaris Kerle wrote:Serendipity Lost wrote:If you think null is deserted now, wait until there are npc stations full of archon fleets and jump clones distributed neatly across all of null. It will make bridging and cynos feel like waiting for a postcard from your great aunt Mammy Thule. (without the mustache) Last time EG deployed half-way across the galaxy, it took about half an hour. Getting carrier fleets anywhere quickly is in no way dependent on NPC stations. Why again would null become more deserted when there's more NPC null?
Carrier travel currently isn't dependant on NPC stations. If they were sprinkled throughout sov null, folks would use jump clones and truely instantly teleport to where they want to be. The speed at which you deployed half way across the galaxy is a problem. NPC stations scattered about will just make that worse.
If I were a null block that was forced to capitalize on game mechanics, I'd go from cynos to jump clones in a matter of days. If you didn't - you'd be stupid. So that being what it is, scattering NPC stations across null and forcing this would just be stupid. It would further support the stranglehold that has made null a deserted wasteland. It would make control more instant. It's just bad for the game. |

Serendipity Lost
Repo Industries Chelonaphobia
523
|
Posted - 2014.10.01 01:03:00 -
[3] - Quote
Rowells wrote:Serendipity Lost wrote:If you think null is deserted now, wait until there are npc stations full of archon fleets and jump clones distributed neatly across all of null. It will make bridging and cynos feel like waiting for a postcard from your great aunt Mammy Thule. (without the mustache) So why isn't current NPC null like this? There's no pattern or precedent for your claim. In fact current NPC null has residents apart from the the blocs residing there. Why would this suddenly change?
It's pretty basic reasoning. The distribution of NPC stations in null is pretty limited. So it's not as practical to do the clone jump thing. Put 1 or 3 in every region and suddenly it is practical. The more you spread the NPC stations across null the more practical clone jumping becomes.
No pattern or precedence?? It would be a new system, so of course there is no pattern or precedence. If you're arguing that it's not likely because they aren't doing it now then you're just not getting it.
The relatively recent introduction of the advanced infomorph psychology skill is what the cynic in me kind of wonders about. I mean really, who needs 10 jump clones. On the other hand, with NPC stations scattered across null this suddenly becomes quite useful.
It's chicken and egg really. Now that there is an option for 10 clones, of course I'd want NPC stations all over null. Combine that with the deep pockets that can put multiple fleets in said NPC stations and the whole proposed system becomes rather obviously abuse ready. I mean heck, a non relevant guy like me w/ little null experience and no stake in null politics can figure this out.... I'd think just about anyone could.
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Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 13:08:00 -
[4] - Quote
baltec1 wrote:KatanTharkay wrote: So no matter what, you want to be safe. Sadly, safety made this game boring. Well, I guess the only hope is that CCP will step in and make things unsafe for everybody, cause your proposal doesn't do that.
We are literally asking CCP to nerf our empires and our capabilities to wage war and you think we want to be safe...
Yes |

Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 15:04:00 -
[5] - Quote
baltec1 wrote:JIeoH Mocc wrote:baltec1 wrote: Take the unbeatable fleets away from everyone and put in mechanics that makes taking and holding half of EVE impossible and you fix the problem.
How's that related to the "letter" at hand, signed by all the stars of our blue doughnut and then some? The fact that they are calling for mechanics that make it impossible to take and hold half of null sec and make it easier for smaller entities to enter null to harass us.
Give up cyno jammers, timers and all your supers - then and only then would this start to become reasonable. Until then, these suggested changes are totally useless. You're trying to totally lock down the remaining null via clone jump diplomacy.
More NPC doesn't make your holdings any less stale or boring. I would say the biggest null block problem is that their eve pretty much sux AND they can't force me or anyone else to come play it. It's getting lonely in the winner's circle and no one cares - there are plenty of other rides in the amusement park that are actually fun.
Did you ever see the picture of the snake biting itslef in the tail? If you paint the snake blue it will resemble a big blue donut. |

Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 15:20:00 -
[6] - Quote
Gevlon Goblin wrote:Arsine Mayhem wrote:They broke it, they can fix it. Seems subs are taking a dive, for good reason. Do you want to be sheep? WRONG! Subs have nothing to do with nullsec. I made some charts and proved that nullsec activity (jumps, NPC kills, ship kills) is stable and irresponsive to concurrent login changes. On the other hand highsec activity has strong correlation with logins. So nullsec is fine, highsec players are quiting.
Those charts are awesome! Just a couple of questions regarding them...
1. Do you count wh space as null or high sec (this is about just null proper suckingass, so putting wh w/ null is misleading) 2. Have you ever looked at the in game map?? (HS and LS are packed with players and activity - null isn't) 3. What are you smoking?
EDIT 4. Did you factor out mining and farming bots in your null activity? Because F..... them. |

Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 15:33:00 -
[7] - Quote
So out of all the stuff being shovelled in this thread you draw the line at the in game map being misleading??
It is my understanding that the eve map is a visual representation of live data displayed across the eve map. Please explain how this is misleading? Teach me. |

Serendipity Lost
Repo Industries Chelonaphobia
525
|
Posted - 2014.10.01 16:38:00 -
[8] - Quote
knobber Jobbler wrote:JIeoH Mocc wrote:
And yeah, i don't give a flying duck about how goons play, but when goons start to suggest self-serving mechanics changes ... I'd say it's a bit different from what you're presenting.
It's not just Goons though, it's practically everyone who lives in null. The only naysayers are a few high sec guys wearing tin foil and some CVA guys. If you know about the history of CVA, the fact they want the status quo comes as no shock. Now when will you, Gevlon and the other drivers of the south american bauxite trade suggest an alternative, let alone a constructive criticism rather than a tirade of vitriol which is frankly helpful to no one?
He's got you there. Practically everyone in null did sign the letter. (check the map.... giggle) |
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